Amusement machinery control system and method of it
专利摘要:
PURPOSE: A system for controlling an entertainment device and a controlling method thereof are provided to enable a manager to recognize a state of a game machine by transmitting data as to the current state of the game machine continuously in real time or a predetermined time set by the manager, to execute a rebooting by recognizing an error generation through a self-diagnosis of the game machine, to enable the manager to check a profit through each game machine and manage the game machine in a remote place. CONSTITUTION: An entertainment device(100) is a game machine capable of playing a game by a PS2, an X-box, a ROM ack game machine, a CD game machine, and a coin. A control unit(200) is connected to the entertainment device(100), recognizes the current state of the entertainment device(100), the number of inputted coins, played time, a generation of an error, an operation state, a power reset, an alarm voice, and a time count, and transmits the recognized data to a manager in real time for enabling a user to play a game conveniently. Thus, the manager recognizes the current state of the game machine. The first manager PC(400) calculates and judges data of the game machine being transmitted through the control unit(200), and recognizes an inputted coin, played time, a power reset, and an error state by a predetermined program in real time for managing the game machine. 公开号:KR20040019149A 申请号:KR1020020050395 申请日:2002-08-26 公开日:2004-03-05 发明作者:임창균;최영삼 申请人:주식회사 조은넷공중피시; IPC主号:
专利说明:
Amusement machinery control system and method of control [21] The present invention relates to a game machine control system and a control method thereof, and more particularly, to solve the state of the game machine, income obtained through the game machine, complaints originating from the client and to use the game machine regardless of the place. It relates to an amusement machine control system and a control method thereof. [22] The present invention also relates to an amusement machine control system and a method of controlling the same so that a new type of amusement machine can be provided by upgrading an amusement machine used without replacing an existing game machine in the same case of an amusement room. [23] In general, the game machine is divided into home use and commercial use, and in the case of the home use game pack or CD title, the commercially produced product is produced in a professionally produced place such as an electronic shopping mall and is currently supplied to the game room. We use and are used. [24] It is very difficult to use commercially available game consoles for home use because the user has to pay for a certain amount of money and use the game machine because it is not equipped with a device for cracking down time and putting coins. There is a problem that the unit cost of the product for the user to use by using the secondary parts rises. [25] In the case of the commercial use, it is very expensive to use at home, a place of a certain size is required, and there is a problem that the weight is very high and the price is expensive. [26] In the case of the commercial, there is a problem that the user quickly feels proof because only one game is loaded in software, rather than a plurality of game programs mounted in one pack or CD as used in home. [27] In order to solve the problems described above, look at the configuration of the present patent application No. 1991-0006377 (formerly designed below the commercialization control device of a home entertainment machine), as shown in Figure 1 A program reader for reading a program, and inputting the signal read by the reader to generate a video signal to a monitor through a video processor, and to cause the speaker to generate an audio signal through an audio processor. And a central processing unit for controlling the audio processor, a memory capable of reading and writing data by a predetermined control signal, and a plurality of lever switches for moving image signals displayed on the monitor. An apparatus, comprising: detecting a signal from said lever switch and Lever signal generator for providing a data signal in a memory; A controller configured to receive a signal output from the lever signal generator and an entertainment start signal to generate a predetermined control signal; A central processing unit for receiving the control signal and the coin input signal and generating a signal for operating the game machine for a predetermined time; And a controller for controlling the audio signal under the control of the central processing unit when the entertainment program is executed. [28] The conventional design configured as described above is to install a device that can put a coin in the home game machine to enjoy the game for a predetermined time set by the number of coins applied through the device, and also to reset the reset without inserting the coin The game machine can be used arbitrarily. [29] The conventional design has a problem that can not solve the user's dissatisfaction because it is set unconditionally so that it can be used only for a predetermined time by the input of coins using a game machine. [30] Looking at the problems of the conventional design, first, when not aware of the input coins, second, if the number of coins put in the wrong process, third, if the count of coins due to power outage, fourth, the current game machine 5th, how much income has been made through the current game console, sixth, whether the power can be controlled when an error occurs in the game console, and seventh, even when there is no administrator at the remote site. As described above, the conventional design cannot solve the problems listed above. [31] To explain why the above problems can not be solved, [32] In the first case, the number of coins is not properly understood due to the failure of the coin injector, which is not mentioned in the announcement of the conventional design. Also, if the manager is notified of the problem, the manager puts new coins accordingly. There is a problem that needs to be put, and if the user cheated it and informed of the problem, there is a problem that a coin must be put in order to solve the problem. [33] Secondly, if the number of coins is incorrectly processed, the user's problem should be solved as in the first. [34] Third, if the time is cleared by the power failure during use during the time paid according to the number of coins put in by the power failure, the user inputs the same number as the number of coins put in the first place to solve the user's problem. There is a problem that must be added more than the number of coins put into. [35] Fourthly, the administrator can see and judge the situation judgment about whether the game machine currently used by the user is operating normally, or the user can tell the administrator that the game machine is not working properly. There is a problem that cannot be managed. [36] Fifth, it is impossible to know how many coins are being used in the game machine currently used by the user, so it is difficult to know whether to add a new game machine or change to another game program. There is a problem, and there is a problem that it is very difficult to manage the game machine efficiently. [37] Sixth, an error occurred in a state in which the game machine is powered on and booted up, and the administrator cannot reset the game machine in a state where a certain distance is separated. There is a problem in that the power is turned on and the booting state is confirmed without booting an error. [38] Seventh, it is very difficult for an administrator to leave the game room where the game machine is installed and to find out the state of the game machine currently used in another place (where the PC is located). There is also a problem that the administrator can not remotely check the state of the game machine because there is no function that can diagnose the state of the game machine by itself. [39] In order to solve the above problems, the present invention allows the administrator to grasp the state of the game machine by continuously applying the data on the current state of the game machine in real time or at any time by the setting of the administrator, the game machine itself It is possible to reboot after grasping whether an error has occurred by the diagnosis function, and the administrator can check the income of each game machine, and the game machine control system and control that can be managed remotely even if the administrator is not located in the field. The purpose is to provide a device. [40] The present invention for achieving the above object is a home entertainment machine (PS2, x-box, rompack game machine, etc.) to be able to play a game for a predetermined time at a predetermined cost using a rompack, CD, etc. In the control unit, [41] The amusement machine (PS2, x-box, ROMPAK game machine, CD game machine, game machine (commercial game machine) etc. which can play a game by coin); Connected to the game machine (PS2, x-box, ROMPAK game machine, etc.) to determine the current state, the number of coins input, the use time, the presence or absence of error, the operation state, power reset, warning sound, time stats and the user to play the game Control means for applying the data to the administrator in real time so that there is no inconvenience to know the current state of the game machine; And connected to the control means to enable two-way data communication, and calculates and determines the data of the game machine (PS2, x-box, rompack game machine, etc.) applied through the control means, coin, time, power by a predetermined program It provides a game machine control system comprising a first administrator PC for resetting, identifying and managing in real time an error condition. [42] In addition, in the home entertainment device (PS2, x-box, rompack game machine, etc.) control device for playing a game for a predetermined time at a predetermined cost using a rompack, CD, etc. according to the present invention, [43] The game machine (PS2, x-box, ROMPAK game machine, CD game machine, game machine (commercial game machine) which can play a game by coin); Connected to the game machine (PS2, x-box, ROMPAK game machine, etc.) to determine the current state, the number of coins input, the use time, the presence or absence of error, the operating state, power reset, warning sound, time stats, the user can play the game Control means for applying the data to the administrator in real time so that there is no inconvenience to know the current state of the game machine; It is connected to the control means so as to enable bi-directional data communication, and calculates and determines data of game machines (PS2, x-box, ROMPAK game machines, etc.) applied through the control means, and resets coins, time, and power by a predetermined program. A first administrator PC for identifying and managing an error state in real time; A server for performing bidirectional data communication with the first manager PC through an internet network to store data of income and current state of the game machine; And connected to the server for two-way data communication, and check the state and income of the game machine through the internet network for data that is applied in real time, and modify, delete, and add data stored in the memory of the control means. It provides a game machine control system characterized in that the game machine can be managed remotely. [44] In addition, determining whether or not a coin is put into the coin input machine installed in the other entertainment machine in the present invention; When the user enters a coin into the game machine and starts the game, informing the first manager PC of the self information that the current user inputs a certain amount of coins to play the game for a certain time; Determining in real time whether data of the amusement machine has been applied to a first manager PC; Storing data in a database of a first manager PC when data of the amusement machine is applied; Applying data stored in the database to the server to store the data by applying the data applied to the game and to perform calculation based on the stored data; When the data is applied, first checking whether the state of the Internet network is good so that data can be transmitted smoothly; Storing data authorized through the internet network in a database of a server; Based on the data stored in the database of the server, the administrator judges how much the income earned by the current game is from another PC (remote PC), how many are currently in use, and whether there is an error in the game. Allowing the administrator to check; The administrator logging in so as to confirm data stored in the server through a second administrator PC at a remote location; After the authentication process is completed, the administrator executes a predetermined program and manages in real time by group, place, and game machine through the administrator window (environmental setting, income state, error state, time setting, user balance, power of the game machine). State, etc.); And when the second manager checks the environment setting, the income state, the error state, the time setting, the user balance, the power supply state of the game machine through the PC, and the new data and the modification of the game machine's environment setting, Approving the matters stored in the database, and applying the new data of the stored database to the game machine to implement the modified matters. [45] In addition, the home entertainment device using the rompack, CD, etc. according to the present invention to play the game for a predetermined time at a predetermined cost (PS2, x-box, rompack game machine, CD game machine, to play the game by coin In the method for controlling a game machine (commercial game machine, etc.), [46] Determining whether a coin is input through a coin injector; When a coin is input through the coin input device, determining the number of coins input and displaying on the display how long the user can play the game; Pre-set time is given by the coin put through the coin injector and the user checks this in the state displayed on the display, and if the game is possible, the start button is operated to apply the start signal to the CPU to play the game. step; Supplying power to the joystick controller so that the user can use the joystick by applying a signal to the joystick controller by the signal applied through the operation of the start button; Sensing power supply to the joystick in real time to determine whether a coin is applied to a coin input while the user is playing a game; If coins are input while the game is continuously in progress, the time corresponding to the number of coins input and the time allotted by the input coins are summed and displayed on the display. Continuously displaying and continuously supplying power to the joystick; Determining whether the time is '0' or not, if the time is not '0', continuously supplying power to the joystick, and if the time is '0', proceeding to determining whether it is 1 or 2 ; The game is judged whether the user is 1 or 2, and when the time is '0', the joystick is turned off so that no more games can be played. If it is determined that the time is '0' and all the time is '0', the joystick control method comprising the step of turning off the joystick and returning to the initial state at the same time. [1] 1 is a block diagram schematically showing a game machine control system according to the present invention. [2] Figure 2 is a block diagram showing the structure of the entertainment machine control system according to FIG. [3] Figure 3 is a block diagram showing a game machine control means according to the present invention. [4] Figure 4 is a block diagram showing another embodiment of FIG. [5] Figure 5 is a flow chart illustrating a process of controlling the entertainment machine according to the present invention. [6] Figure 6 is a flow chart showing a control state of the entertainment machine according to the present invention. [7] 7 is a structural view showing a manager window displayed on a monitor of a manager PC according to the present invention; [8] 8 is a structural view showing another manager window displayed on the monitor of the manager PC according to the present invention; [9] 9 is a view showing a structure of another manager window displayed on the monitor of the manager PC according to the present invention; [10] * Description of the symbols for the main parts of the drawings * [11] 100: game machine 200: control means [12] 210: CPU 220: joystick control [13] 230: memory 240: LED display [14] 250: signal change unit 260: reset control unit [15] 261: reset switch 270: manual power reset switch [16] 280: amplifier 281: acoustic member [17] 290: dip switch 300: time reset switch [18] 310: start button 400: the first administrator PC [19] 410, 610: monitor 420, 620: manager window [20] 500: server 600: second administrator PC [47] Hereinafter, a game machine control system and a control method according to the present invention will be described in detail with reference to the accompanying drawings. [48] 1 is a block diagram schematically showing a game machine control system according to the present invention, Figure 2 is a block diagram showing the structure of the game machine control system according to Figure 1, Figure 3 is a block configuration showing a game machine control means according to the present invention 4 is a block diagram illustrating another embodiment of FIG. 2, FIG. 5 is a flowchart illustrating a process of controlling a game machine according to the present invention, and FIG. 6 is a flowchart illustrating a control state of the game machine according to the present invention. 7 is a view showing a structure of the manager window displayed on the monitor of the manager PC according to the present invention, FIG. 8 is a view showing a structure of another manager window displayed on the monitor of the manager PC according to the present invention, and FIG. This is a structure diagram of another manager window displayed on the monitor of the manager PC. [49] As shown in Figures 1 to 9, the present invention is a home entertainment device (PS2, x-box, which allows a game for a predetermined time at a predetermined cost to play a game using a rompack, CD, etc. In the Lompack game machine, etc.), [50] The amusement machine (PS2, x-box, rompack game machine, CD game machine, game machine (commercial game machine) etc. which can play a game by coin) 100, and the said entertainment machine (PS2, x-box, rompack game machine, etc.) (100 Current status, number of coins input, usage time, presence of error, operation status, power reset, warning sound, and time stats to connect the administrator to data in real time so that the user is not inconvenienced to play the game. The control means 200 so as to know the current state of the game machine, and the bidirectional data communication with the control means 200, and calculates and determines the data of the game machine 100 applied through the control means It consists of a first manager PC 400 to identify and manage the coin, time, power reset, error state in real time by a predetermined program. [51] As shown in FIG. 2, the control unit detects the state of time according to the use of one person and the use of two people. When the user's time reaches '0', the control unit returns the display to the initial state accordingly and is applied by the joystick. The signal is inputted by the CPU 210 connected to the game machine and applying a signal so that the user can play the game according to the title provided by applying the signal to the game machine, and a joystick operated by the user for playing the game. Joystick control unit 220 to be applied to the game machine by controlling the signal applied through the, and is connected to the CPU 210, time control according to the coin input, continuous game progress, switching to the initialization screen, joystick control, The memory 230 stores a program necessary for display control, reset control, and the like, and a predetermined time is set by the coin. LED display 240 for displaying so that the user knows, a signal conversion unit 250 for converting the TV signal output from the entertainment apparatus 100 into an RGB signal for viewing on the monitor, and the signal of the CPU 210 After receiving the user's game is finished by the reset control unit 260 to control the power so that the game machine can be returned to the initial state, and is operated by the power applied from the reset control unit 260, the game machine 100 in the initial state A reset switch 261 for automatically resetting to return, an amplifier (AMP) 280 for generating sound through the speaker when the game user has run out of time, and the game is running out of time; It is connected to the CPU 210, and comprises a dip switch 290 for precisely operating the time, the unique number of the control means 200, the user setting. [52] In addition, as shown in FIG. 3, another example of the control means is shown. The control means 200 determines the state of time according to the use of one person and the use of two people, so that the time of the user is '0'. In this case, the display unit returns to its initial state, and the CPU 210 connects to the game machine and applies a signal so that the user can play the game according to the title provided by applying the signal applied by the joystick to the game machine. A signal input by a joystick operated to play a game is controlled by a signal applied through the CPU 210 to be connected to the joystick controller 220 to be applied to the game machine and the CPU 210, and to a coin to be input. Memory section that stores programs necessary for time control, continuous game progress, transition to initialization screen, joystick control, display control, reset control, etc. 230, the LED display 240 to display the user to know how much time is set by the coin entered, and the game machine to the initial state after the user's game is received by the signal of the CPU 210 A reset control unit 260 for controlling the power to be restored, a reset switch 261 operated by the power applied from the reset control unit 260, and automatically reset to allow the game machine to return to an initial state; In addition, an amplifier (AMP) 280 for generating sound through the speaker that the time to end the game is running out of the time of the user of the game, and the sound member (281) receives the signal of the amplifier and outputs a signal sound And a dip switch 290 connected to the CPU 210 for precisely operating time, a unique number of the control means 200, and a user setting. The acoustic member 280 is a speaker, it characterized in that the headset. [53] The control means 200 is further provided with a time reset switch 300 that allows the administrator to arbitrarily clear the time displayed on the display. [54] Also, according to another embodiment of the present invention, as shown in FIG. 1, 2, or 5, the game machine (PS2, x-box, ROM pack game machine, CD game machine, game machine that can be played by coin (commercial) Game machine) and the like, and the game machine 100 is connected to the game machine 100 to determine the current state, the number of coins inputted, the use time, the presence of an error, the operation state, the power reset, the alarm sound, and the time count. The control means 200 to know the current state of the game machine by applying the data to the administrator in real time so as not to be inconvenient, and is connected to enable the two-way data communication with the control means 200, the control means The first manager PC 400 that calculates and determines data of a game device (PS2, x-box, ROMPAK game machine, etc.) applied through the PC to determine and manage coins, time, power reset, and error status in real time by a predetermined program. ) And a server 500 for bidirectional data communication with the first manager PC 400 via an internet network to store data of income and current state of the game machine, and is connected to the server 500 in both directions. Data communication is performed, and the data applied in real time can check the state and income of the game machine through the Internet network, and modify, delete, and add the data stored in the memory unit 230 of the control unit 200. And a second manager PC 600 for managing the amusement machine 100 at a remote location. [55] Looking at the process of managing and controlling the present invention configured as described above, the present invention is a step of determining whether the coin is put into the coin injector (not shown in the drawing because it is a conventional nose inserter) installed in the entertainment machine 100 (S110) And, when the coin is put into the game machine 100 and the user starts the game, informing the self-information that the current user puts a certain amount of coins into the first manager PC 400 to play the game for a certain time ( S120 and determining, in real time, whether the data of the amusement machine 100 has been applied to the first manager PC 400 (S130), and when the data of the amusement machine 100 is applied, the first manager PC 400. Storing the information in a database (not shown) of (S140), and applying the data applied from the game machine 100 to the server 500 to store the data, and to calculate the data based on the stored data. Intellectually Applying the data stored in the database (S150), and when the data is applied first to determine whether the good state of the Internet network line is to facilitate the transmission of data (S160), and the Internet network In step (S170) of storing the data applied through the server 500, and the data stored in the database of the server 500, the administrator is the current entertainment machine through another PC (remote location second manager PC) Determining and calculating how much the income obtained through the (100) and how many entertainment machines currently in use, whether there is an entertainment machine 100 has an error (S180) and the administrator to check and calculate, Step (S190) to log in so as to confirm the data stored in the server 500 through the second manager PC (600) from a remote location When the authentication process is completed, the administrator executes a predetermined program and manages the group, place, and game machine in real time through the manager window 620 (environmental setting, income status, error status, time setting, user balance). Step (S200), and the second administrator through the PC 600, the administrator to set the environment settings, income status, error status, time setting, user balance, the power state of the entertainment machine (100) Check and, if new data and modifications are made to the environment setting of the game machine, the modified matters are applied to the server 500 and stored in the database, and the new data of the stored database is applied to the control means 200 to implement the modified matters. Step S210 is performed. [56] In the game machine 100, when a user experiences a hardware failure in the game machine 100 and the control means 200 itself, such as a power failure or an error in the data transfer process, and accesses or illegal access to a protected memory space. If a game problem occurs, such as the execution of an instruction, when the game is terminated, the user's usage time is preserved so that the game can be continued when rebooting. [57] When the line of the first manager PC 400 and the server is disconnected, the calculation up to the present time of the first manager PC 400 is accumulated, and the first manager PC 400 is connected again (the Internet network line). Correct the running total calculation. [58] If the state of the amusement machine 100 is an error state, the administrator of the mobile communication terminal by sending a text message (SMS: shot message service) to inform the current state of the amusement machine 100 so that the administrator can respond to it immediately. In this case, it is to allow the manager to actively respond to the state of the amusement machine when it is removed from the place where the amusement machine is installed or installed in a public place such as a hospital or a terminal. [59] In addition, the data (advertisement) is applied to the entertainment machine 100, the administrator designates a group to be displayed on the monitor (not shown) of the entertainment machine 100 due to the data corresponding to the characteristics of the group, or the image of the company, or Advertisements can be made according to the installed place, and the data (advertisement) applied to the amusement machine 100 can be displayed on a monitor by designating a group and applying the data only to the amusement machine 100 required by the designated group. . [60] In this case, the advertisement is changed according to the place where it is installed, such as in the case of a hospital, a department store, a terminal, or the like, so as to inform the user or passers-by with useful information or an image of a company. [61] As shown in FIG. 6, the present invention provides a method of controlling a game machine. The present invention includes determining whether a coin is input through a coin injector (not shown), and when a coin is input through the coin injector, Displaying the number of times to the user to play the game by grasping the number (T120) and a predetermined time given by the coin put through the coin injector is displayed on the LED display 240 In step S130, the user checks this, and if the user can play the game, operates the start button 310 to apply a start signal to the CPU 210 to allow the user to play the game (T130) and the start button 310. The CPU 210 applies a signal to the joystick controller 220 according to a signal applied through an operation of supplying power so that a user can use the joystick (T). 140) and detecting in real time whether a coin is applied to a coin input device while the user is playing the game while power is supplied to the joystick (T150), and when the coin is input while the game is continuously in progress, The time corresponding to the number and the time allotted by the coin inputted are summed and displayed on the LED display 240, and when there is no coin input, the time of the displayed state is continuously displayed and power is supplied to the joystick continuously. In step (T160) to supply to the power supply, and if the time is '0' or not time '0' is continuously supplying power to the joystick, if the time is '0' 1 person or 2 people In step (T170) to go to the step of determining whether the user in the game is determined to be 1 or 2, the power is supplied to the joystick in the case of one person and time is '0'. Blocking the game so that no more games can be played, and if the time is 2, if the time is '0', if the time is '0', when the time is '0', the joystick power is cut off and the process returns to the initial state. (T180). [62] When explaining the operation of the game machine control system and the control room according to the present invention configured as described above in more detail, the operation described below will be described inclusive of other embodiments. [63] First, when a coin is put into a coin input machine to play a user game, the coin inputted through the coin input machine is sensed and applied to the CPU 210 of the control means 200 to determine how many coins are currently input through the coin input machine. The user is given a predetermined time in accordance with the time set in advance according to the number of the coins put in the memory unit 230. In this case, the time is displayed through the LED display 240 so that the user can know. Is displayed. [64] When a predetermined time is given by the coin, when the coin is input, the game is started immediately or it is determined whether the user is ready. That is, when the user is ready to play the game and presses the start button 310, The signal is sent to the CPU 210 to start the game. [65] When the signal is applied by the start button 310, the CPU 210 recognizes that the user is ready to start the game, and displays the game contained in the rompack, CD, etc. through the monitor, and displays the game At the same time, the joystick is used to power the joystick so that the user can play the game. [66] When power is applied to the joystick, a signal operated by the joystick is transmitted to the CPU 210, and the transmitted signal is played back while operating the joystick through a program by the game machine 100 through the joystick controller 220. You can do it. [67] However, if one of the hardware errors and the software errors occurs during the game as described above, the user cannot continue to play the game continuously. At this time, the control means indicates that this error has occurred. 1 Admin data is applied to the PC (400) to inform that the current error has occurred so that the administrator can respond to the error immediately. [68] When the error occurs during the game, the time stored in the memory unit 230 is stored in the memory unit 230 to prevent the time displayed on the LED display 240 from disappearing by the coin input by the user. When the operation is performed, the remaining time is displayed on the LED display 240 to be used again. [69] Then, about 15 seconds before the user runs out of the time allotted by the coin input, the user sends out a sound through the speaker or the headset so that the user can continue the game. [70] In this case, when the user wants to continue the game, when a coin is input through a coin input device, the coin is detected and the LED display 240 is added by adding the time allocated per coin (based on 100 won) and the existing time. If the user can see through, the user can know that the time is added by the coin that he puts in, and knows that he can play the game for some time, so he can continue to play the game comfortably. [71] Then, when the user has no intention to proceed with the game any more, the game is played only for the remaining time and the user does not input any more coins so that the time is '0' so that the CPU 210 of the control means The power that was applied through the joystick controller 220 is cut off, and the counter counts in reverse from 15 seconds so that the user can continue the game even after the time expires. [72] At this time, if the user is 2 instead of 1, the counter counting time is prevented from interfering with other users. It is displayed on the screen, and the power applied to the joystick of the user whose time is '0' is cut off so that other users can continue to play the game. [73] When the counting time is reversed to 0, the process returns to the initial state. However, when the user counts as 1, the user counts as 1, and when the user counts as 2, both users have time ' Only when 0 ', it returns to initial state. [74] As described above, both the game machine that is playing the game and the game machine 100 that does not play the game apply data to the first manager PC 400, wherein the current state of the game machine, that is, whether or not an error has occurred or is normally in progress, is applied. If the data is applied to the first manager PC 400, and only the situation of the game machine 100 is not applied to the first manager PC 400, other data besides the data, that is, the import situation, of the currently used game machine Including the remaining time and the like to the first manager PC 400 to store in the data of the first manager PC (400). [75] In addition, when the entertainment unit 100 is restored to an initial state by applying data (advertisement) to the control unit 200, the advertisement is monitored through the monitor of the entertainment unit 100 by the data stored in the memory unit 230. You can do When the advertisement is displayed, the advertisement may be different according to the place where the entertainment device 100 is installed. In other words, the place such as a hospital may transmit news about a hospital and information about a disease, and the like. It is possible to place commercial advertisements, that is, advertisements of products produced by a company, transmission of information on the structure of a terminal, time of dispatch, which tickets are sold in which places, and the like. [76] In other words, when a coin is input, it functions as a game machine 100, but when there is no coin input, there is an advantage of earning income through advertising. [77] In addition, the above-mentioned entertainment machine and the first manager PC 400 may be connected to each other and used in addition to the second manager PC 600 installed in the home or another place by the administrator through the Internet network. You can check the income, errors, etc. of the game. [78] In the case of managing through the second manager PC 400, if the data stored in the first manager PC 400 is applied to the server through the Internet network, the server 500 based on the data The second manager PC 600 calculates the data so that the data can be easily checked. [79] The operation may be executed in the first manager PC 400, and the operation may be executed in the first manager PC 400 to apply data to the server 500 so that only the data processed by the server 500 may be processed. It is highly desirable to store it in the base to reduce the load on the server. [80] The calculation is to calculate how much income has been generated in which game, so that the income can check the income status by year, month, day, and time. [81] On the basis of the calculated data, the server recalculates by region, group or agency so that the administrator can check the data by using a predetermined program installed in the second manager's PC. Or make it easy to see the graphics. [82] As described above, the second manager PC 600 shows the current import status, the error status, and the use of the entertainment apparatus 100 in the manager window 620 displayed through the monitor 610 as illustrated in FIGS. 7, 8, and 9. It can be seen through the manager window (420, 610) as described above, and also change the setting of time by applying data to the control means 200, on / off of the game machine 100 and the control means 200 (when an error occurs) , The addition of time, the deletion of time, and so on through the second administrator PC 600 will be able to manage the amusement machine 100 from a remote location. [83] Commercially used as described above can be managed through the manager PC (first manager PC, the second manager PC) (400, 600), the entertainment machine 100 used at home monitors that used to connect to the television By connecting to (for a computer) and using it, other family members can use the television that is spread in the home, which can solve problems between families. [84] As described above, since the entertainment device 100 used at home can be used for commercial and home use, it can be used commercially at a low cost, thereby significantly reducing the initial investment cost of the recreation room, and not using only a predetermined space. Even if installed in the street or public places, the management is very convenient. [85] Since the power of the game machine installed in a predetermined place, a public place and the street is freely turned on / off, there is an advantage of preventing unnecessary consumption of power because the game machine 100 is not turned on until an unnecessary time. [86] In addition, since it directly handles complaints that may occur from the user, it also has the advantage of earning a steady income by inducing continuous use by instilling trust in the user. [87] Looking at the effects of the game machine control system and the control method according to the present invention, the present invention can be used for commercial home entertainment equipment, the initial investment cost is reduced, and at the same time can be grasped the situation of the entertainment equipment at a remote location There is an effect that can be set freely. [88] In addition, it is possible to immediately solve the problem to the user due to an error generated in the game machine can immediately handle the complaints for the user has an effect that can build up the reliability from the user.
权利要求:
Claims (18) [1" claim-type="Currently amended] In the home entertainment device (PS2, x-box, rompak game machine, etc.) control device that can play a game for a predetermined time at a predetermined cost using a rompack, CD, etc., The amusement machine (PS2, x-box, ROMPAK game machine, CD game machine, game machine (commercial game machine) etc. which can play a game by coin); Connected to the game machine (PS2, x-box, ROMPAK game machine, etc.) to determine the current state, the number of coins input, the use time, the presence or absence of error, the operation state, power reset, warning sound, time stats and the user to play the game Control means for applying the data to the administrator in real time so that there is no inconvenience to know the current state of the game machine; And It is connected to the control means so as to enable bi-directional data communication, and calculates and determines data of game machines (PS2, x-box, ROMPAK game machines, etc.) applied through the control means, and resets coins, time, and power by a predetermined program. And a first administrator PC configured to identify and manage an error state in real time. [2" claim-type="Currently amended] The method of claim 1, The control means grasps the state of time according to the use of one person and the use of two people, and when the user's time becomes '0', the display is returned to the initial state accordingly, and the signal applied by the joystick is applied to the game machine and provided. A CPU connected to the game machine to apply a signal to play the game according to the title; A joystick controller for controlling a signal input through a joystick operated by a user to play a game and applying the same to the game machine; A memory unit which is connected to the CPU and stores programs necessary for time control, continuous game progression, switching to an initialization screen, joystick control, display control, reset control, etc. according to the coin input; LED display for displaying so that the user knows how much time is set by the coin input; A signal converter converting the TV signal output from the game machine into an RGB signal for viewing on a monitor; A reset control unit which controls the power so that the game machine can return to an initial state after the user's game is received by the CPU signal; A reset switch operated by a power applied from the reset control unit and automatically reset so that the game machine can return to an initial state; An amplifier (AMP) for generating sound through the speaker that the user is out of time to play the game, so that time is not finished; And a dip switch connected to the CPU and configured to accurately operate a time, a unique number of a control means, and a user setting. [3" claim-type="Currently amended] The method of claim 1, The control means grasps the state of time according to the use of one person and the use of two people, and when the user's time becomes '0', the display is returned to the initial state accordingly, and the signal applied by the joystick is applied to the game machine and provided. A CPU connected to the game machine to apply a signal to play the game according to the title; A joystick controller for controlling a signal input through a joystick operated by a user to play a game and applying the same to the game machine; A memory unit which is connected to the CPU and stores programs necessary for time control, continuous game progression, switching to an initialization screen, joystick control, display control, reset control, etc. according to the coin input; LED display for displaying so that the user knows how much time is set by the coin input; A reset control unit which controls the power so that the game machine can return to an initial state after the user's game is received by the CPU signal; An automatic reset switch operated by a power applied from the reset control unit and automatically reset so that the game machine can return to an initial state; An amplifier (AMP) for generating sound through the speaker that the user is out of time to play the game, so that time is not finished; An acoustic member receiving the signal of the amplifier and outputting a beep sound; And And a dip switch connected to the CPU and configured to accurately operate a time, a unique number of a control means, and a user setting. [4" claim-type="Currently amended] The method according to claim 1 or 2, The control means further comprises a power manual reset switch for allowing a user to manually turn on / off the power of the game machine when an error occurs in the game machine. [5" claim-type="Currently amended] The method according to claim 1 or 2, And the control means further comprises a time reset switch for allowing the administrator to arbitrarily clear the time displayed on the display. [6" claim-type="Currently amended] The method according to claim 2, wherein The control means is a game machine control system, characterized in that the start button is further provided so that the user can apply the signal to the CPU that the game is ready to start the game after the coin input through the coin input machine. [7" claim-type="Currently amended] In the home entertainment device (PS2, x-box, rompak game machine, etc.) control device that can play a game for a predetermined time at a predetermined cost using a rompack, CD, etc., The game machine (PS2, x-box, ROMPAK game machine, CD game machine, game machine (commercial game machine) etc. which can play a game by coin); Connected to the game machine (PS2, x-box, ROMPAK game machine, etc.) to determine the current state, the number of coins input, the use time, the presence or absence of error, the operation state, power reset, warning sound, time stats and the user to play the game Control means for applying the data to the administrator in real time so that there is no inconvenience to know the current state of the game machine; It is connected to the control means so as to enable bi-directional data communication, and calculates and determines data of game machines (PS2, x-box, ROMPAK game machines, etc.) applied through the control means, and resets coins, time, and power by a predetermined program. A first administrator PC for identifying and managing an error state in real time; A server for performing bidirectional data communication with the first manager PC through an internet network to store data of income and current state of the game machine; It is connected to the server for two-way data communication, and can check the state of the game machine and the income status through the internet network for data that is applied in real time, and modify, delete, and add data stored in the memory of the control means. A game machine control system comprising a second manager PC for managing a game machine at a remote location. [8" claim-type="Currently amended] Determining whether a coin has been put in a coin input machine installed in the game machine; When the user enters a coin into the game machine and starts the game, informing the first manager PC of the self information that the current user inputs a certain amount of coins to play the game for a certain time; Determining in real time whether data of the amusement machine has been applied to a first manager PC; Storing data in a database of a first manager PC when data of the amusement machine is applied; Applying data stored in the database to the server to store the data by applying the data applied from the game machine and to perform calculation based on the stored data; When the data is applied, first checking whether the state of the Internet network is good so that data can be transmitted smoothly; Storing data authorized through the internet network in a database of a server; Based on the data stored in the database of the server, the administrator judges how much the income earned by the current game is from another PC (remote PC), how many are currently in use, and whether there is an error in the game. Allowing the administrator to check; The administrator logging in so as to confirm data stored in the server through a second administrator PC at a remote location; After the authentication process is completed, the administrator executes a predetermined program and manages in real time by group, place, and game machine through the administrator window (environmental setting, income state, error state, time setting, user balance, power of the game machine). State, etc.); And When the second manager checks the environment setting, income status, error status, time setting, user balance, and power supply status of the amusement machine through the PC, new data and modifications to the environment setting of the amusement machine, the modified matters on the server Approving and storing in the database, and applying the new data of the stored database to the amusement machine to implement the modified matters. [9" claim-type="Currently amended] The method of claim 8, In the game machine, when a user experiences a hardware failure in the game machine or the control means itself, such as a power outage or an error in data transmission, or accesses to a protected storage space or performs illegal instructions. If the game is caused by a problem when the game is finished, the game control control device, characterized in that to preserve the user's use time to continue the game when rebooting. [10" claim-type="Currently amended] The method of claim 8, If the line of the first manager PC and the server is disconnected, the current calculation of the first manager PC is accumulated, and if the line is reconnected with the first manager PC (Internet network line connection), the cumulative calculation is corrected. Game machine control method characterized in that. [11" claim-type="Currently amended] The method of claim 8, If the state of the amusement machine is an error occurs, it further comprises informing the administrator of the current state of the entertainment machine by a text message (SMS) to the mobile communication terminal of the administrator. [12" claim-type="Currently amended] The method of claim 8, And a data (advertisement) applied to the amusement machine to be displayed on the monitor of the amusement machine due to the administrator designating a group and the data corresponding to the characteristics of the group. [13" claim-type="Currently amended] The method of claim 8, The data (advertisement) to be applied to the amusement machine designates a group, and the amusement machine control method, characterized in that the data is applied only to the amusement machine required in the specified group to be displayed on the monitor. [14" claim-type="Currently amended] Home entertainment equipment (PS2, x-box, rompack game console, CD game console, and game consoles that can be played by coins) Game machine), etc.), Determining whether a coin is input through a coin injector; If a coin is input through the coin input device, determining the number of coins input and displaying on the display how long the user can play the game; Pre-set time is given by the coin put through the coin injector and the user checks this in the state displayed on the display, and if the game is possible, the start button is operated to apply the start signal to the CPU to play the game. step; Supplying power to the joystick controller so that the user can use the joystick by applying a signal to the joystick controller by the signal applied through the operation of the start button; Sensing power supply to the joystick in real time to determine whether a coin is applied to a coin input while the user is playing a game; If coins are input while the game is continuously in progress, the time corresponding to the number of coins input and the time allotted by the input coins are summed and displayed on the display. Continuously displaying and continuously supplying power to the joystick; Determining whether the time is '0' or not, if the time is not '0', continuously supplying power to the joystick, and if the time is '0', proceeding to determining whether it is 1 or 2 ; The game is judged whether the user is 1 or 2, and when the time is '0', the joystick is turned off so that no more games can be played. Determining whether it is 0 'and when the time is all' 0 ', turning off the joystick and simultaneously returning to the initial state. [15" claim-type="Currently amended] The method of claim 14, When a coin is input to the coin injector of the game machine, the game machine control method comprising transmitting a notification sound through a speaker or a headset so that the user knows how many coins have been input only without a visual confirmation. [16" claim-type="Currently amended] The method of claim 14, When the power of the game is off, the time set according to the number of coins put into the existing is not cleared, the memory is stored in the memory unit when the power is turned on again, the game can be played as long as the remaining time Game machine control method. [17" claim-type="Currently amended] The method of claim 14, The game machine control method, characterized in that the coin of the game machine can provide the time remotely through the first manager PC. [18" claim-type="Currently amended] The method of claim 14, And when the user ends the game, an advertisement is displayed on the monitor of the amusement machine.
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同族专利:
公开号 | 公开日 KR100490677B1|2005-05-19|
引用文献:
公开号 | 申请日 | 公开日 | 申请人 | 专利标题
法律状态:
2002-08-26|Application filed by 주식회사 조은넷공중피시 2002-08-26|Priority to KR20020050395A 2004-03-05|Publication of KR20040019149A 2005-05-19|Application granted 2005-05-19|Publication of KR100490677B1
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申请号 | 申请日 | 专利标题 KR20020050395A|KR100490677B1|2002-08-26|2002-08-26|Amusement machinery control system and method of it| 相关专利
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