![]() Computer system and working method implemented on a computer for a crowdsourcing platform with game
专利摘要:
The invention relates to a computer system and method implemented on a computer. Users have access to a crowdsourcing platform implemented in a computer system. The platform contains information. Users are linked to a profile, which profile of a first user comprises at least a first user name. When the user performs an action on the platform, a log is created in the user's profile. The profile of a user can be requested by other users. The platform also has game elements. Part of the profile is a reputation based on the game elements. In order to enable a user to make himself known and to maintain his reputation, the user can create a second username within the profile. 公开号:BE1022767B1 申请号:E2015/0255 申请日:2015-08-28 公开日:2016-08-31 发明作者:John Peter Frans DEGRAEF;Dominique Arnold Francine BUYSE 申请人:Venture Spirit N.V.;Menskap Bvba; IPC主号:
专利说明:
Computer system and working method implemented on a computer for a crowdsourcing platform with game facets and long-term anonymity [method for long-term reputation with anonymity] Context of the invention The technology is situated in the general field of problem solving by large groups (crowd) for example for innovation, process control or cost saving, the specific application is a crowdsourcing platform with game dynamics. Background and state of the art Research and development, such as innovation and problem solving, are crucial issues that almost all companies and organizations struggle with: on the one hand, there is an absolute need for more and more new products & to identify and commercialize, while on the other hand the effective success rate of these solutions and innovations is particularly low. In order to meet this challenge, there are various types of solutions, one of which is crowdsourcing platforms, with the sub-category being those who use game techniques and dynamics (gamification) to encourage people to work (together) and create an environment for the best ideas above to float. To increase the sense of the game and to ensure that the existing company hierarchy remains outside the game, users can participate using a first username, such as an alter ego. A crowdsourcing platform implemented on a computer system includes instructions that give users access to a first platform. Objects and related information, such as concepts, are accessible in the platform. The object can be retrieved. The objects can be created, edited and / or supplemented by first users, such as originators. The objects are accessible to second users, such as members of the crowd. Creation / changes / additions to objects, as well as links between objects can be stored in data file, tracked. A creation, modification or addition by a first or second user is linked to an identification of that user. In one embodiment, there are users who are designated with a certain (random or user-selected, such as an alias) first user name on the platform, which identification differs from the actual name of the user. The user can access the profile to which the first user name is Connected via a login specificity. The username allows the user a certain degree of anonymity for his actions on the crowdsourcing platform. The gamified crowdsourcing platforms are characterized by a game element to increase (cooperation). These game elements can be very simple: a counter for how long you have been cooperating, how many (good) ideas you have already provided. In one embodiment the crowdsourctng platform includes game elements such as badges, ranking, points and level systems.These game elements build a reputation linked to the profile of the user.In this application, 'reputation' refers to the total score built up on the basis of one of the game elements based on historical participation. Reputation changes are stored in a data file on a server of the computer system on which the platform is implemented. An action on the platform by a user carried out with a certain username leads to a reputation change of that username. The reputation is linked to the username and parts of the reputation of a username are visible to other users. For example, other users can request the reputation associated with a username. Another feature of these platforms is that there is a finite element in it, since the intention is to ultimately put the selected concept into practice. The selected concept and the accompanying alter-ego winners are (¾) made visible one way or another outside the platform. Since the winner also wants recognition outside the game, this usually also leads to making the winner public. If a user is presented with the choice of disclosing his actual name, there are two options if he subsequently wishes to participate anonymously in the crowdsourcing platform: • Either the user opts for recognition as the winner; as a result, the user's link and the relevant (winning) username will be known; the user is forced to create a new username to participate in the new game. This implies giving up a carefully constructed profile with associated reputation. • Either the user chooses to keep his profile, to remain anonymous. In that case, he will also not receive public recognition and he will not be able to make his contribution true to life. The link between user name and reputation via a profile is inherent in building crowdsourcing platforms, and certainly those who use game techniques to promote collaboration. The "win", the ultimate motive behind the game, consists of winning - but also the fact that everyone knows that you have won. Because these 2 conditions are inextricably linked to each other, the division within one platform cannot be taken for granted. Summary The method and system for building a reputation with long-term anonymity within a crowdsourcing environment allows to show public recognition to users, while still maintaining their reputation and anonymity within the platform. This method can be used for innovation and problem solving, the specific implementation described here concerns an on-line platform with built-in game dynamics. The computer system and method according to an embodiment of the invention comprises access to a profile of a user (accessible to the user via a login facility) coupled to a first user name (an anonymous alter ego). The profile or the first user name is linked, among other things, to the established reputation based on the available game elements of the platform. The profile or first user name also includes a logbook with contributions to objects, such as games, in the platform. In one embodiment, the user has the option of adding a second, different, username to his profile. The instructions are, for example, arranged to provide a selection option with input option to the user when he is logged in to his profile. Within the profile the user can choose to participate in the platform under the second username, making his actions within the platform visible to other users with reference to his second username, In one embodiment, the user can then participate in the platform with the second username, while at least a portion of the reputation built up based on the game elements in the platform that were collected while the user participated in the platform under the first username is copied and is linked to that second username 'On this information', if desired, further transformations can be carried out to, for example, make history across different games the same or add extra dynamics related to honoring the second username. As a result, other users will see that the newly created second username has already built up a certain reputation within the platform. In a lost embodiment, the first user name can be archived. As a result, the user can no longer participate in the platform under the first user name. Preferably, archiving takes place automatically, for example, after the first user name is the winner of a certain step, which step is linked to the user's announcement outside the platform. In another embodiment, archiving takes place automatically at the creation of the second, new, username in one profile, In one embodiment, the profile provides a list and / or a ranking of user names. Po username are accumulated reputation and logbook with contributions accessible within the profile. Detailed description and implementation An embodiment is shown in Figure 1. In one embodiment, a computer system for controlling a crowdsourcing platform is provided. The computer system 1 can be a server 11 with a memory 2 and a processing means 3. Memory 2 can contain instructions, such as software. The memory is accessible and can send the instructions to processing means 3. Processing means 3 is arranged to process instructions. The processing means 3 is able to make calculations on the basis of instructions. The computer system 1 can comprise a plurality of input means 7,9 and output means 6,8. In the embodiment shown, the input means are a keyboard. The output means are a screen. The input and output means 6-9 are connected via a network 10 to server 11 and to processing means 3. In one embodiment, the server 11 may be provided with further I / O interfaces 4,5 for processing the instructions and / or for the memory 2. to read out. In one embodiment, the server includes a file, such as a database, in which data relating to the crowdsourcing platform is stored. The file may contain user access codes. In addition, information regarding the crowdsourcing platform can be stored therein. In one embodiment, the instructions of the computer system are such that users can access the platform via network 10 from their computer, while the platform information is stored on server 11. Figure 2 schematically shows a profile 31 of a user. For example, user 32 is logged in to the platform. The user's profile 3i may, for example, comprise information linked to a first user name A. The information for user name A comprises, for example, an user-configurable avatar 33. In addition, the information includes historical addition data 34, such as created content, including created, modified, or supplemented objects in the platform. Examples of objectai are objects to which information regarding ventures, ideas or thoughts (sparks) are linked. Also linked to username A is a reputation 35, which is built on the basis of historical actions in the platform, for example on the basis of wins, levels, reputation scores. The platform contains game elements that cause a change in the reputation of a user name in certain actions or combinations of actions. An example of a reputation can be a badge, a number of Tikes, etc. The information associated with a first user name A, such as avatar 33, action data 34 and reputation 35, are stored in a data file, for example in a memory 2 on a server 11. In one embodiment, the information 33.34.35 linked to user name A is accessible to the user and / or accessible to other users. In one embodiment, the accessibility of information linked to username A includes a reference to the historical action or to the action of username A that led to the reputation change, " If a player wants to participate, he creates a first username A, during those games he builds a reputation (Ar) 35, and the logbook (A1) 34 is filled with information from the games. in one embodiment, a user can create a second user name B 36. The user can do this, for example, when he finds that his anonymity is being compromised. The second user name B and associated information 39 is linked to the user's profile 31. In one embodiment, at the same time as creating a second user name B linked to the same profile, the first user name A can be archived. In one embodiment, a second name B is created that is associated with a reputation 38 that is equal to reputation 35 of the first user name A. User name B thereby retains the reputation on the basis of historical wins, ievels, reputation scores, etc. In an alternative embodiment a transformation is performed on reputation 35 before it is linked to user name B. In one embodiment, the second user name starts with a blank logbook 37. As a result, the action data 34 associated with the first user name is missing, and therefore it is not possible for other users to see what historical actions the user of second user name B has done and is his anonymity guaranteed. The archived first user name A (with reputation 35 and logbook 34) remains visible in the list of user names (L) within profile 1. The user can thus at all times refer to his 'win' in the logbook 34. The new second user name B (with reputation 38 and logbook 37) also appears in the list (L).
权利要求:
Claims (9) [1] Conclusions 1, Computer system for controlling a crowdsourcing platform, comprising - a processing means for processing instructions; - an input & output means for inputting and executing instructions associated with the processing means; - a memory for storing instructions therein, which memory is connected to the processing means; wherein the stored instructions are arranged to: - provide a crowdsourcing platform, the platform containing information regarding crowdsourcing, which information is stored in the memory, the platform having interaction means for a user, for example for entering data or for performing a search; - grant at least two users access to the platform, wherein a first profile is linked to the first user, the first profile comprising at least a first user name; - enabling the first user using the first user name to make a first action in the platform, the action comprising creating or modifying information relating to a first object; - save the first action linked to the first user name in the first profile of the first user; - to provide game elements in the first platform, such as a counter how long a username has been active, how many (good) ideas the username has already provided, badges, ranking, points and level systems - to provide a reputation within the first profile, which reputation is adjusted based on the promotions and game elements; and - allowing the first user to create a second user name within the first profile, the reputation associated with the first user name being linked to the second user name. [2] A computer system according to claim I, wherein the instructions are arranged to copy the reputation associated with the first user name and then link it to the second I user name. i [3] 3. Computer system according to claim 1 or 2, wherein the instructions are arranged to allow the user of the first profile to participate in the platform using the second user name, wherein actions by the user lead to a change of reputation linked to the second user name. [4] A computer system according to any one of the preceding claims, wherein the instructions are further arranged to archive the first username after creation of the second username. [5] A computer system according to any one of the preceding claims, wherein the instructions are arranged to store log data of user actions in the profile, the actions being linked to the user's used user name. [6] 6. Method for controlling a crowdsourcing platform implemented in a computer system that includes a processing means for processing instructions, an input & output means for inputting and executing instructions associated with the processing means and a memory for storing instructions therein, which memory is associated with the processing means, the method comprising - providing a crowdsourcing platform, the platform providing information regarding contains crowdsourcing, which information is stored in the memory, whereby a user has access to the platform, for example for entering data or for performing a search; - linking a first profile to the first user, wherein the first profile of a first user comprises at least a first user name; - the first user performing a first action in the platform, the action comprising creating or modifying information relating to a first object, the first user using the first user name; - linking the first action to the first user name in the first profile of the first user; - providing game elements in the first platform, such as a counter how long a username has been active, how many (good) ideas the username has already provided, badges, ranking, points and level systems; - providing a reputation within the first profile , which reputation is adjusted based on the promotions and game elements; and - the first user within the first profile creating a second user name, the reputation associated with the first user name being linked to the second user name. [7] The method of claim 6, wherein the method further comprises stirring a second action associated with the second user name by the user, wherein the reputation associated with the second user name is adjusted based on the action and game elements, the method further comprising the users of the platform displaying the reputation of the first and / or second username. [8] The method of claim 6 or 7, wherein the method further comprises archiving the first user name. [9] A method according to any of claims 6-8, wherein the method further comprises collecting in the profile linked to a user name log data about actions of the user, wherein in creating the second user name the log data of the first user name with the second username,
类似技术:
公开号 | 公开日 | 专利标题 US10226707B1|2019-03-12|System and method for granting in-game bonuses to a user US10252168B1|2019-04-09|System and method for granting in-game bonuses to a user Rey-Biel2009|Equilibrium play and best response to | beliefs in normal form games US10799799B2|2020-10-13|System and method for providing a quest from a probability item bundle in an online game Schaeffer et al.2007|Checkers is solved Holcomb et al.2018|Overview on deepmind and its alphago zero ai Mago et al.2017|Multi‐battle contests: an experimental study US9421453B2|2016-08-23|System and methods to display icons based on messaging activity Schwerter2013|Social reference points and risk taking Bendle et al.2014|Competitor orientation and the evolution of business markets Jonge et al.2018|The challenge of negotiation in the game of diplomacy Nieken2010|On the choice of risk and effort in tournaments—experimental evidence Hennig-Schmidt et al.2018|Asymmetric outside options in ultimatum bargaining: a systematic analysis BE1022767B1|2016-08-31|Computer system and working method implemented on a computer for a crowdsourcing platform with game facets and long-term anonymity Asperti et al.2018|Crawling in rogue’s dungeons with | a3c US9022869B1|2015-05-05|System and method for merging user accounts Sheremeta2018|Experimental research on contests Deck et al.2019|The tug-of-war in the laboratory Deng et al.2015|A study of prisoner's dilemma game model with incomplete information Cazenave2020|Monte carlo game solver Chitizadeh et al.2018|General language evolution in general game playing BE1022804B1|2016-09-09|Computer system and method implemented on a data transfer computer for steps of an innovation funnel KR102239787B1|2021-04-12|Joint management system and method for automatic numbering lottery Hoffmann et al.2018|Endogenous timing in contests US10898811B2|2021-01-26|Methods for provisioning and management of gamer accounts for E-tournaments
同族专利:
公开号 | 公开日
引用文献:
公开号 | 申请日 | 公开日 | 申请人 | 专利标题
法律状态:
优先权:
[返回顶部]
申请号 | 申请日 | 专利标题 相关专利
Sulfonates, polymers, resist compositions and patterning process
Washing machine
Washing machine
Device for fixture finishing and tension adjusting of membrane
Structure for Equipping Band in a Plane Cathode Ray Tube
Process for preparation of 7 alpha-carboxyl 9, 11-epoxy steroids and intermediates useful therein an
国家/地区
|